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Some unpleasant miscreant was firing incessant database queries at our server, which forced the Legal Department of our hosting company, via their Abuse subdivision, to shut us down. No I have none.
All I can do it button the hatches, and tighten up a few things. Such as time limits on how long you may take to compose a post and hit Debauch! As of 24/01/10, I've set that at 30 minutes for now.
To restrict further overloads, any unregistered users had to be locked out.
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Is that annoying?
Yes. But there's only so much the Administerrerrerr can do to keep this place running.
Again, if you have any problems: get in touch.
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This measure is inconvenient, yes, but necessary at present.
Click below for more information.
EVERYTHING IS MARKED UNREAD!!
click her for the instant fix
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First fix:
Because the board got shutdown again because of a load of database, I had to fettle with the settings again.
As part of that, the server no longer stores what topics you have or haven't read.
IT IS STILL RECORDED!
But now, that information lives in a delicious cookie, rather than the forum database.
Upside: this should reduce the load of database.
Downside: if you use multiple devices to access the board, or you reject delicious cookies, you won't always have that information cookie. But the New Posts feature should take care of that.
PLEASE NOTIFY THE ADMINISTERRERRERR ABOUT ANY PROBLEMS!
- open the menu at the top
- hit New Posts to see what's actually new and browse the new stuff from there
- go back to the Forum Index
- open the menu at the top again
- click Mark forums read
this will zero the unread anything for you, so you can strive forth into the exciting world of the new cookie thing.
Because the board got shutdown again because of a load of database, I had to fettle with the settings again.
As part of that, the server no longer stores what topics you have or haven't read.
IT IS STILL RECORDED!
But now, that information lives in a delicious cookie, rather than the forum database.
Upside: this should reduce the load of database.
Downside: if you use multiple devices to access the board, or you reject delicious cookies, you won't always have that information cookie. But the New Posts feature should take care of that.
PLEASE NOTIFY THE ADMINISTERRERRERR ABOUT ANY PROBLEMS!
2024 LOGIN/Posting ISSUES
Click if you have a problem.
Show
If you cannot Debauch because you get an IP blacklist error, try Debauching again time. It may work immediately, it may take a few attempts. It will work eventually, I don't think I had to click debauch more than three times. Someone is overzealous at our hosting company, but only on the first couple of attempts.
If you have problems logging in, posting, or doing anything else, please get in touch.
You know the email (if you don't, see in the registration info below), you know where to find the Administerrerrerr on the Midget Circus.
Some unpleasant miscreant was firing incessant database queries at our server, which forced the Legal Department of our hosting company, via their Abuse subdivision, to shut us down. No I have none.
All I can do it button the hatches, and tighten up a few things. Such as time limits on how long you may take to compose a post and hit Debauch! As of 24/01/10, I've set that at 30 minutes for now.
To restrict further overloads, any unregistered users had to be locked out.
How do we know who is or isn't an unregistered user?
By forcing anyone who wants in to Log In.
Is that annoying?
Yes. But there's only so much the Administerrerrerr can do to keep this place running.
Again, if you have any problems: get in touch.
REGISTRATION! NEW USERS!
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Unfortunately, the Contact Form is being a total primadonna right now, so please send an email to the obvious address.
Posting this address in clear text is just the "on" switch for spambots, but here is a hint.
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Join up there, or just drop the modmins a message. They will pass any request on to the Administerrerrerr for this place.
But fear not!
You can register!
Option the First:
Please drop our fearless Administerrerrerr a line.
Tell him who you are, that you wish to join, and what you wish your username to be. The Administerrerrerr will get back to you. If you're human, and you're not a damn spammer, expect a reply within 24 hoursish. Usually quicker, rarely slower.
Unfortunately, the Contact Form is being a total primadonna right now, so please send an email to the obvious address.
Posting this address in clear text is just the "on" switch for spambots, but here is a hint.
Option the Second:
Find us on Facebook, in the magnificent

Umah Thurman Midget Circus
Join up there, or just drop the modmins a message. They will pass any request on to the Administerrerrerr for this place.
tilt shift photography
- sun rat
- Dominatrix of Skulduggery
- Location: bfe
- Contact:
tilt shift photography
<object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id= ... llscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id= ... llscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><p><a href="">The Sandpit</a> from <a href="http://vimeo.com/user1639813">Sam O'Hare</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
and stills:
http://www.smashingmagazine.com/2008/11 ... otography/
and stills:
http://www.smashingmagazine.com/2008/11 ... otography/
fuck it all.
- Jaeger
- Baron von Scrapple
- Location: NoVA
- Contact:
-
WeAintFoundShit
- Ayatollah of Mayhem
- Location: Davis
-
roadmissile
- Chief Marketing Schwaggerizer
- Location: CO
- guitargeek
- Master Metric Necromancer
- Location: East Goatfuck, Oklahoma
- Contact:
Thanks, Rat, that made me smile.
Elitist, arrogant, intolerant, self-absorbed.
Midliferider wrote:Wish I could wipe this shit off my shoes but it's everywhere I walk. Dang.
Pattio wrote:Never forget, as you enjoy the high road of tolerance, that it is those of us doing the hard work of intolerance who make it possible for you to shine.
xtian wrote:Sticking feathers up your butt does not make you a chicken
-
piccini9
- Everybody dies. It's a love story.
I still don't really get it, but here's the Wiki.
http://en.wikipedia.org/wiki/Tilt-shift_photography
Cool stuff. I'll read that again after more coffee.
http://en.wikipedia.org/wiki/Tilt-shift_photography
Cool stuff. I'll read that again after more coffee.
Adding pink and unicorns makes everything better.
-roadmissile
Treatment may include things like riding motorcycles and crocheting… whatever it takes to counteract the deleterious effects of existence. - Rolly
-roadmissile
Treatment may include things like riding motorcycles and crocheting… whatever it takes to counteract the deleterious effects of existence. - Rolly
-
rolly
- Tim Horton hears a Who?
- Location: Greater Trauma Area
- Contact:
I was curious whether this was done with actual tilt/shift lenses or digitla post-processing so I found this interview with the creator.
http://aerofilm.blogspot.com/2010/02/sa ... r-sam.html
SPOILER: He did it in post.
http://aerofilm.blogspot.com/2010/02/sa ... r-sam.html
SPOILER: He did it in post.
-
calamari kid
- Ayatollah of Mayhem
- Location: Lake Shitty
Tilt shift is a pretty cool effect. Here are a couple of my tower shots that were worked over in post.



"Go soothingly on the grease mud, as there lurks the skid demon." -Honda manual circa 1962
"Being shot out of a cannon will always be better than being squeezed out of a tube. That is why God made fast motorcycles, Bubba...." -Hunter S Thompson
"A psychotic is a guy who's just found out what's going on." -William S. Burroughs
"Being shot out of a cannon will always be better than being squeezed out of a tube. That is why God made fast motorcycles, Bubba...." -Hunter S Thompson
"A psychotic is a guy who's just found out what's going on." -William S. Burroughs
-
WeAintFoundShit
- Ayatollah of Mayhem
- Location: Davis
God. That's so BORING.rolly wrote:
SPOILER: He did it in post.
I'm so divided on the effects of digital. On one hand, it has opened up entire new realms of creative possibility, and on the other hand, it seems to strip away the mastery and technical know how and ingenuity that, to me, separated the really, really, really good artists from the rest of us.
It's kind of the same feeling I get when I think of CGI in movies. Having the chutzpah to really pull it off is just WAY cooler than doing it all digitally in post. Doing it in post just seems like a kind of lazy, creative cop out.
"The grip on the right is the fun regulator." -Donny Greene
I crash a lot.
I crash a lot.
- sun rat
- Dominatrix of Skulduggery
- Location: bfe
- Contact:
-
WeAintFoundShit
- Ayatollah of Mayhem
- Location: Davis
Oh, don't get me wrong, the finished product is really cool. It's just kind of disappointing to think about the loss of that kind of technical prowess in the creative area.
On the upside of the argument, though, I know it's being replaced by another kind of technical prowess that, when applied by the same type of folks who would otherwise be hauling out some sort of long, hulking, tilt shift telephoto lens, produces better art than any old Bobby or Sue in their home studio could make.
Still, the direct capture of images like that seems so much more real and powerful to me than time spent doing digital processing in post.
On the upside of the argument, though, I know it's being replaced by another kind of technical prowess that, when applied by the same type of folks who would otherwise be hauling out some sort of long, hulking, tilt shift telephoto lens, produces better art than any old Bobby or Sue in their home studio could make.
Still, the direct capture of images like that seems so much more real and powerful to me than time spent doing digital processing in post.
"The grip on the right is the fun regulator." -Donny Greene
I crash a lot.
I crash a lot.
-
rolly
- Tim Horton hears a Who?
- Location: Greater Trauma Area
- Contact:
- DerGolgo
- Zaphod's Zeitgeist
- Location: Potato
-
Beemer Dan
- Dark Poohbah
- Location: Oregon
- Contact:
Those are really cool! I'll admit I wasn't quite sure if what I was looking at were miniatures made to look real, or reality made to look miniature. Some of them blur the line between the two so much it's really difficult to tell! I love stuff like this.
@ WAFS- The purist in me agrees with you. However, the part of me that loves to screw with reality, but also to do it without spending months on a single project has a different take. Xtian and I had a conversation a year or two ago regarding the gradient mesh method of creating photo-realistic art that was similar.
That the following is an illustration created in Adobe Illustrator, is amazing:

(not my work, I only wish lol)
That it was in many ways, copied pixel for point from a photograph is not as amazing. That said, it's not something I have the talent to do. If this image would have been created without the use of any source material, it would be leaps and bounds ahead as far as the talent goes. However, doing a seamless gradient mesh of a photo does in fact require a very good eye for detail, understanding color theory, proportion, layering and a slew of other things. I've seen other work that this artist did without source photos, and he is truly amazing.
Gradient mesh realism can crudely be described as a method for mapping the details and color values of a photo, and then applying them to shapes which were traced from said photo.
For comparison, here is an illustration I did in Adobe Illustrator that was not in the gradient mesh mapping method. I used one photo for the subject, along dozens of other source photos (many of which were not of the bike that is depicted):
http://www.danleventhal.com/brough.html
The main difference is that although I used photos as the basis for the illustration, it was created with endless hours of "digital brush strokes" rather than simply mapping the photo itself. (hey, I love motorbikes, but there is just no way I could store that much information about a bike that I've seen once in my life). Under all of the layers of shapes, blurs and meshes, there isn't a photo, only blank canvas. The downside is, my end result doesn't look photo-realistic. The upside is, I was able to take liberties and change anything that I wanted without losing the the integrity of the image as a whole. (the horn in the source photos was not correct for the machine, nor did it have the proper nickel-chrome finish on the fuel tank, the small fin on the headlight ring, etc.). Thankfully the other bikes in this series no longer exist, so I didn't have to follow any real world images other than for reference (Orwell's Rudge is a wildebeest of years/makes/models).
It took me years to finish that illustration, where it would take someone who does the gradient-mesh method, a photo to work from and maybe a week or two at most. For me it comes down to if I'm getting paid to do it, or for myself. If I'm getting paid, I want to bang it out as fast and accurately as possible, so I can get back to my labors of love. Also, as pointless as it seems to make a human being with a computer a glorified photocopier, the gradient-mesh method has amazing uses for photo restoration and enhancement, as well as seamless collage work. When a client wants a "photo" of the new product they envisage, especially "in it's environment", this method is a godsend.
For me, the key to all this newfangled tech isn't to cheat to get the work done easier, but to have more time and flexibility when it comes to the process. More imagination, less grunt work. It's cheating, yes, but it also makes painting with a real paintbrush a religious experience, something sacred that I won't have to use to make advertisements for toothpaste. I think the same logic follows with photography, music, and it likely will with sculpture once we've all got access to 3-d printers.
@ WAFS- The purist in me agrees with you. However, the part of me that loves to screw with reality, but also to do it without spending months on a single project has a different take. Xtian and I had a conversation a year or two ago regarding the gradient mesh method of creating photo-realistic art that was similar.
That the following is an illustration created in Adobe Illustrator, is amazing:

(not my work, I only wish lol)
That it was in many ways, copied pixel for point from a photograph is not as amazing. That said, it's not something I have the talent to do. If this image would have been created without the use of any source material, it would be leaps and bounds ahead as far as the talent goes. However, doing a seamless gradient mesh of a photo does in fact require a very good eye for detail, understanding color theory, proportion, layering and a slew of other things. I've seen other work that this artist did without source photos, and he is truly amazing.
Gradient mesh realism can crudely be described as a method for mapping the details and color values of a photo, and then applying them to shapes which were traced from said photo.
For comparison, here is an illustration I did in Adobe Illustrator that was not in the gradient mesh mapping method. I used one photo for the subject, along dozens of other source photos (many of which were not of the bike that is depicted):
http://www.danleventhal.com/brough.html
The main difference is that although I used photos as the basis for the illustration, it was created with endless hours of "digital brush strokes" rather than simply mapping the photo itself. (hey, I love motorbikes, but there is just no way I could store that much information about a bike that I've seen once in my life). Under all of the layers of shapes, blurs and meshes, there isn't a photo, only blank canvas. The downside is, my end result doesn't look photo-realistic. The upside is, I was able to take liberties and change anything that I wanted without losing the the integrity of the image as a whole. (the horn in the source photos was not correct for the machine, nor did it have the proper nickel-chrome finish on the fuel tank, the small fin on the headlight ring, etc.). Thankfully the other bikes in this series no longer exist, so I didn't have to follow any real world images other than for reference (Orwell's Rudge is a wildebeest of years/makes/models).
It took me years to finish that illustration, where it would take someone who does the gradient-mesh method, a photo to work from and maybe a week or two at most. For me it comes down to if I'm getting paid to do it, or for myself. If I'm getting paid, I want to bang it out as fast and accurately as possible, so I can get back to my labors of love. Also, as pointless as it seems to make a human being with a computer a glorified photocopier, the gradient-mesh method has amazing uses for photo restoration and enhancement, as well as seamless collage work. When a client wants a "photo" of the new product they envisage, especially "in it's environment", this method is a godsend.
For me, the key to all this newfangled tech isn't to cheat to get the work done easier, but to have more time and flexibility when it comes to the process. More imagination, less grunt work. It's cheating, yes, but it also makes painting with a real paintbrush a religious experience, something sacred that I won't have to use to make advertisements for toothpaste. I think the same logic follows with photography, music, and it likely will with sculpture once we've all got access to 3-d printers.
They swore it was the correct one, but swearing doesn't make a sprocket fit where it doesn't want to. --WeAintFoundShit